A band of adventurers and experts join forces to solve the legend of BC's Lost Creek Mine. Allegedly worth billions, 'Slumach's Gold' has tantalized prospectors for over a century, and now a team of experienced gold hunters takes up the hunt - and the curse that goes with it. They're an odd mix - young and fit mountain climbers, a gold-obsessed prospector, a local outdoorsman, and some savvy, but skeptical old-timers. They only have three months to explore the vast and rugged wilderness of Pitt Lake before winter weather sets in. So they quickly determine which six locations hold the most promise, and set off to investigate two of them: one backed by First Nations oral history, the other a secret location that might be linked to a fabled prospector's letter. Working together for the first time, the group starts to realize what they're up against - danger-filled locations, unreliable leads, not enough time, and delusional over-enthusiasm fuelled by gold fever. They set off on a challenging treasure hunt in the BC mountains - but when fights break out, they wonder if the team will even last the summer.

Curse of the Frozen Gold - Netflix

Type: Documentary

Languages: English

Status: To Be Determined

Runtime: 60 minutes

Premier: 2015-08-26

Curse of the Frozen Gold - Horizon Zero Dawn - Netflix

Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment. It was released for the PlayStation 4 in early 2017. The plot revolves around Aloy, a hunter living in a world overrun by machines. Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered. The player uses ranged weapons, a spear and stealth tactics to combat the mechanised creatures, whose remains can be looted for resources. A skill tree provides the player with new abilities and passive bonuses. The game features an open world environment for Aloy to explore, while undertaking side and main story quests. Development began in 2011 after the studio completed production of Killzone 3, with game director Mathijs de Jonge considering it “the most risky” idea of those that were pitched at the time. The concept explores the contrast between the beauty and danger of the game's setting. The game engine, Decima, was developed for Killzone Shadow Fall and altered for Horizon Zero Dawn. Anthropologists were consulted to authenticate the world's decay over a millennium. The game is the first new intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing video game. The soundtrack, led by Joris de Man, contains experimental instrumentation to distinguish the themes. Horizon Zero Dawn was well received by critics, who praised the open world, story, visuals, combat, the character of Aloy and the performance provided by her voice actress Ashly Burch, whilst giving criticism to the dialogue, melee combat and character models. It won various awards and accolades and was the best-selling launch of an original IP on the PlayStation 4; selling over seven million copies by February 2018, which ranks it among the best-selling games on the PlayStation 4. An expansion pack, The Frozen Wilds, was released on 7 November 2017.

Curse of the Frozen Gold - Reception - Netflix

Horizon Zero Dawn received “generally favorable” reviews from critics, according to review aggregator Metacritic. The open world exploration, the story's depth, the visual aesthetics, the challenging combat, the character development of Aloy and voice actress Ashly Burch's performance were acclaimed by reviewers, while contradicting dialogue, aspects of the melee combat and character models faced the most reproval. Destructoid's Chris Carter commended Ashly Burch and Lance Reddick for their performances, with the character of Aloy receiving credit for maintaining a “captivating” and “interesting” consistency in the narrative and action sequences. Carter also lauded the focus on exploration and discovery, which he said grew more effective as he traversed more of the land. The game world itself was subject to compliment for its “beautiful” day-night cycle and weather system. According to Carter, the challenging nature of the machines and varied methods with which to battle them brought a real sense of fun to the combat. Matt Buchholtz of EGMNow likewise praised Burch as well as the game world, which he found to be mesmerising. Thought as the most powerful part of the game, the Focus feature gained approval for complementing the combat in a way that “forces you to become a hunter”. Writing for Game Informer, Jeff Marchiafava opined that, unlike with other open world video games, searching for audio logs and emails provided the plot with a “remarkable sense of discovery”. He was thankful that story-based missions dominated the overall experience, arguing that they worked to detail the game world and inspired variation in the gameplay. Peter Brown at GameSpot reflected on Aloy's character development with amazement, adding that the process matured Aloy and grew her confidence. One constant thrill to Brown came from combating the machines, which he said took the spotlight and never lost its flair. He appreciated also that the main quests encouraged one to explore the environment. Zoe Delahunty-Light, writing for GamesRadar+, was fascinated with the intricacies of the game world and found integral value in the lore scattered among the ruins. She echoed Brown's view that fighting machines maintained excitement throughout. Giant Bomb's Jeff Gerstmann declared Horizon Zero Dawn as “a near-perfect story” with a satisfying conclusion, and emphasised that it contained substantial depth. Lucy O'Brien at IGN admired its weight in meaning, while welcoming the charm of the protagonist's personality. A considerable impression was made with the combat, which was stated as the game's most compelling accomplishment. Writing for Polygon, Philip Kollar applauded the game as what he dubbed the “refutation” of Guerrilla Games' past work, a change of pace he described as “refreshing”. Aloy was observed to be perfectly coupled with the story in that she offered the curiosity to seek out its many mysteries. Kollar perceived the Focus as “key to combat” and the machines as engaging foes in battle. Colm Ahern of VideoGamer.com wrote in his verdict, “Destroying large robot beasts while frantically switching between weapons is intoxicating, but the strength of Horizon Zero Dawn is in Aloy's engaging quest to find out who she really is”. Conversely, Carter saw the characters beyond Aloy and Sylens as uninteresting and bland in their designs. He also disparaged the human artificial intelligence as being worse than that of the machines. To Buchholtz, the weapon system in relation to ammunition appeared convoluted; the ability to only purchase one item at a time “a massive oversight”; and Aloy's ability to only grab marked ledges was confusing for a “parkour master”. Marchiafava's only major criticism was that it held too familiar roots with established open world formula. Although Brown drew enjoyment from other aspects of combat, he disparaged the melee for its ineffectiveness and simplicity. Delahunty-Light concurred that the melee fell short of its potential, and also took issue with the jumping mechanic. O'Brien felt the dialogue occasionally contradicted the otherwise intelligent narrative. Kollar bemoaned the character models as Horizon Zero Dawn's one visual shortcoming. Game director Yoko Taro listed Horizon Zero Dawn as one of his favourite PlayStation 4 games. Entertainment Weekly ranked the game fourth on their list of the “Best Games of 2017”, and GamesRadar+ ranked it second on their list of the 25 Best Games of 2017, while Eurogamer ranked it 31st on their list of the “Top 50 Games of 2017”. The Verge named Horizon Zero Dawn as one of their 15 Best Games of 2017. In Game Informer's Reader's Choice Best of 2017 Awards, it took the lead for “Best Sony Game”, while it came up in second place for both “Best Action Game” and “Game of the Year”. The website also gave it the award for “Best Sony Exclusive” in their Best of 2017 Awards", and also gave it the awards for “Best Story” and “Best Character” (Aloy) in their 2017 Action Game of the Year Awards. EGMNow also ranked the game at #3 in their list of the 25 Best Games of 2017, while Polygon ranked it eighth on their list of the 50 best games of 2017. The game won the Gold Prize and Users Choice Prize at the 2017 PlayStation Awards. It was nominated for “Best PS4 Game” at Destructoid's Game of the Year Awards 2017. It also won the awards for “Best PlayStation 4 Game” and “Best Graphics” at IGN's Best of 2017 Awards, whereas its other nominations were for “Game of the Year”, “Best Action-Adventure Game”, and “Best Art Direction”. It was also nominated for “Best Looking Game” at Giant Bomb's 2017 Game of the Year Awards. In 2018, it won the awards for Best PS4 Game, Best Performance for Ashly Burch, Best Art Direction, Best Soundtrack, Best Story, Best Post-Release Content, Best PlayStation Console Exclusive, and Best Use of PS4 Pro at PlayStation Blog's Game of the Year Awards.

Curse of the Frozen Gold - References - Netflix