Shattered is a Canadian police procedural series. The main character (played by Callum Keith Rennie) is a tough, smart homicide detective in Vancouver who suffers from dissociative identity disorder, also known as multiple personality disorder.
Runtime: 60 minutes
Shattered - Silent Hill: Shattered Memories - Netflix
Silent Hill: Shattered Memories is a survival horror video game developed by Climax Studios and published by Konami Digital Entertainment for the Wii in December 2009. It was ported to the PlayStation 2 and PlayStation Portable platforms, and these versions were released in January 2010. In April 2014, it appeared on the PlayStation Network in Europe. The game serves as a reimagining of the first installment. Shattered Memories retains the premise of the original game—Harry Mason's quest to find his missing daughter in the fictitious American town of Silent Hill—but is set in a different fictional universe, has a different plot, and altered characters, alongside new ones. Five endings are available. Gameplay takes place in two parts: a framing, first-person psychotherapy session, and an over-the-shoulder perspective of Harry's journey through Silent Hill, which is periodically interrupted by the occurrence of a shift to an alternate dimension. Answers given to the psychological tests in the therapy session affect various gameplay elements in Harry's journey. After designing the Silent Hill prequel (2007), which intentionally replicated elements of the first installment, Climax Studios wanted to try a different approach to creating a title in the series. Among the changes made was the removal of combat and the constant presence of monsters. Akira Yamaoka composed the soundtrack of the game, which was the first in the series to prominently feature dynamic music. The game received generally positive reviews, and its graphics, storyline, voice acting, soundtrack, and use of the Wii Remote were praised by reviewers. Some reviewers criticized Shattered Memories' chase sequences and duration, which they deemed potentially frustrating and short.
Shattered - Reception - Netflix
According to producer Tomm Hulett, the number of pre-ordered copies of Silent Hill: Shattered Memories “looked very good”. In March 2010, the game placed fifth on the list of the top forty bestselling PS2 videogames in the United Kingdom and eleventh on the corresponding list for Wii games. However, NintendoWorldReport stated that sales of the game were low. The game eventually broke even with the help of the PS2 port, selling an estimated 440,000 copies. Review aggregator website Metacritic displays an averaged score for Silent Hill: Shattered Memories of 79/100, indicating “generally favorable reviews”. Wesley Yin-Poole of VideoGamer.com ranked Shattered Memories in seventh place on his list of “top ten nerve-shredding video games”, and wrote: “Dark, dank and dangerous, Silent Hill grabs you by the scruff of the neck, shakes you till you throw up, then headbutts you right between the eyes.” Gamasutra's Brandon Sheffield, ranked the game in fifth place on his top ten list of overlooked games of 2009, and wrote that despite the absence of horror elements, the game was a nice experience. Matt Wales of IGN also included the game in a list of overlooked Wii games, and wrote that the combination of various elements which he regarded as positive delivered “a meticulously-constructed, expertly-paced experience quite unlike anything the series has seen before.” Chris Schilling of The Daily Telegraph described it as “one of the most innovative and enjoyable survival horrors for many a year.” Eurogamer's Kristan Reed wrote, “Packed with inventive ideas and one engaging sequence after another, it's a spirited, poignant and unsettling game that not only delivers a long-overdue return to form, but reinvigorates horror adventures in the process.” According to Lark Anderson of GameSpot, “Shattered Memories is a fantastic return to the core concept of personal fear, and though its developers made some unorthodox decisions—such as removing combat entirely—those decisions have paid off handsomely.” Nintendo Power called it audacious and compelling. In a retrospective feature, Nintendo World Report's Jonathan Metts generally agreed with Gamespot, stating that the installment “is a noble and arguably successful attempt to revive and reform the survival horror genre. While perhaps not scary, it is genuinely disturbing, shocking, and always interesting.” According to Leigh Alexander of The A.V. Club, the innovation and uniqueness of the installment made it capable of standing alone from the Silent Hill series, without having to use the series' reputation or name to attract players. Conversely, Game Informer's Tim Turi considered the frustrating controls and dull pacing to be major flaws, and wrote, “If you’re a Silent Hill fan interested in a fresh take on the stale formula, this Wii entry may be the Cheryl you’ve been searching for—but it comes at a cost.” The division of gameplay into puzzle-based exploration, weaponless chase sequences, and therapy scenes drew mixed comments from reviewers. About.com's Charles Herold wrote that the fast-paced action of the nightmare sequences and the therapy scenes undercut the “trapped in a nightmare” feeling of previous Silent Hill games. Matt Casamassina of IGN wrote that “the separation between safe exploration and puzzling and run-for-your-life monster scenarios is too transparent and as a result you will inevitably come to fear the ice and few things else.” PALGN's Michael Kontoudis said that the chase sequences severely detracted from the rest of the game. Eurogamer wrote that they created a welcome mix with no gameplay element overemphasized. Reviewers were also divided on whether the chase sequences were potentially frustrating, or quickly grew repetitive. GamesRadar's Henry Gilbert expressed frustration over the similar enemies and repetitive use of a stock scream. Neon Kelly of VideoGamer.com was concerned by the absence of a possible death of the player character which would result in a “game over”, because he esteemed the fear potentially caused to the player by player character death as a major element of the survival horror genre. The use of the Wii Remote was praised by reviewers as natural-seeming, and well-suited to the movement-based puzzles and scenes. Shattered Memories' reimagined plot received praise from reviewers, some of whom found it easier to follow than the plot of the first game. Game Informer drew comparisons with film director M. Night Shyamalan's style. GamesRadar wrote that the storyline and characterizations were mature, its puzzles clear yet challenging and that the atmospheric scares contributed to the game's appeal. Justin Haywald of 1UP.com said that the text messages about minor characters not introduced in the game detracted from the overall narrative. The game's duration, considered relatively short by reviewers, was seen as a drawback, although some reviewers said that the psychological elements and multiple endings increased the replay value of the game. The psychological elements were also criticized. About.com wrote that they were far less subtle than those in Silent Hill 2, and GamePro's Will Herring said that while the player-profiling element was ambitious, he did not think it went far enough, as it changed only cosmetic details and character dialogue. Reviewers praised the graphics, and called them detailed and well-done. Chris McMahon of Play placed the game tenth on his list of the “ten best-looking PSP games”. GameTrailers praised the variety of objects, many of which can be manipulated by the player, and the detailed textures which lent the game's environments authenticity. The soundtrack was favorably received, and reviewers described it as moody, atmospheric, and helping to create tension. The voice acting was similarly well-received as believable. Additionally, the soundtrack won an award for its audio design at the Milthon European Games Awards, an event held in Paris, France, at the Paris Game Festival; the awards were handed out by an eight-person jury and the French Minister of Culture and Communication. Metacritic shows an averaged score of 77/100 for the PlayStation 2 port, indicating generally favorable reviews. Casamassina gave the PS2 port a score of 8.0/10, and wrote that while the graphics and control system in the Wii version were better, the port held up well. For the PlayStation Portable port, Metacritic displays an averaged score of 73/100, indicating “mixed or average reviews”. Casamassina gave it a score of 7.0, and commented upon the “obvious visual downgrades”, “sluggish controls”, and “the inability to directly control and point his flashlight”. In his review of both ports, Haywald said that the control systems of both ports worked well, and described them as “a technical triumph”.
Shattered - References - Netflix